That pinching along those edges are a classic case of hard edges without a break in the UVs. For optimal performance you want as much of your model in 1 UV shell, and as few hard edges as possible. A nice guide to learn this: -Keep everything in 1 UV shell as long as it doesn't create stretching. -Have no hard edges at…
Hi! I'm having a great time with the Quixel suite but I do have a problem that I need help with. When I attempt to apply "Edge Splatter" to my model the edge splatter traces along the normal map padding edge and not the actual edge. The normal maps I use have several pixels of padding and I am now seeing things like this…
This is driving me mad. Just as the title states. I've been using this same workflow for ages now without any issues or hold ups, but for some reason out of the blue it decides to mess up on me. I get this.. From this.. And here's a quick render I've tried resetting the xform, i've tried baking out in 3ds max as well as…
Hi so I was wondering if I could get an opinion on something. When you finish your model and about to export it, is it a good idea to sometimes remove extra edges. Here I have an example incase I'm not clear. You see I have these two boxes next to each other and they have it where lots of edges to it. Now if I wanted to…
Hello everyone. I have been trying to figure out the way Michael Vicente (Orb) sculps his stylized edges with different brushes and settings. I already know how he creates stylized cracks on the edges, but how does he sculp the actual edges? Here is what I'm talking about: My guess is that he used trim dynamic, flatten or…
I think it was something like: 1.get all edges connected to the endpoints of first selected egde 2.substract all edges which form the both surrounding polygons ->What you get is the first step in the ring between 2 selected edges if you continue till you hit the other selected edge you are done with the ring between the 2…
So I am attempting to do some practice sculpting before starting on my weapon for the contest, and I made a nice (or I thought it was) model in Silo to pull into mudbox and practice on. Well, I can't get it to import still, 2 and a half hours after I've started because of these t-edge things. Of course I had no idea what…
miauu's Transfer Edges Poly <-> UVW allows you to transfer(convert) edge selection from editable poly object to edge selection in uvw modifier(uv edges) or to transfer(convert) edges selected in Unwrap UVW modifier(uv edges) to editable poly edges. Poly to UVW transfer works with Editable Poly objects only. UVW to Poly…
Hey Polycount, Bit of a silly question here, using max 2011 I have this green box and a blue edge: http://gyazo.com/73eec990b698079d1cec9e00e83628f9.png I've got my snap tools set to 3D > Edge/Segment and I have use Axis Constraints ticked. I want to drag that selected vert along the Y axis and have it snap to the blue…
Thank you. Max does seem to always have an answer to things. I'm going to think of it as the intermediate edges cause the edges to flow around the object and sucks them in, to suck them out, got to crease those suck edges. But are you saying this only applies with boundry edges? With an offset extrude, the edges seem to…