As it stands now with Quixel 1.8, its very difficult to sync whats being shown in the the 3do previewer vs marmoset, Maya or even a game engine. These are the biggest blockers so far that are keeping us from that goal: 1) We need access to the HDR maps quixel is using. Can we hook up our own HDR maps ( they seem to be…
Hello, I am new to marmoset and learning to do hair cards. I noticed the ends of the hair is fuzzy and pixelated. Does anyone know why it does that and how to fix it? I did the hair textures in zbrush. Is it to do with the thickness of the hair strands, or a setting I need to tweak in marmoset ? Any help would be really…
Hey My texture is 4k in both painter and marmoset they have a similar sky. But my texture looks so bad in marmoset and I don't know why. I'm using the specular workflow.
Hey Guys, Im using Marmoset to render a character at the moment, but im struggling to get a really glossy and glassy reflection on the eyes, do you have any ideas on how i can achieve this or even if i can in marmoset. For the eyes im currently going through Complex Refraction as i saw it on a tutorial to simulate glass,…
Hey guys. I was wondering if anyone knew or could point me in the direction of documentation that outlines the kind of anisotropic implementation marmoset toolbag 2 uses? We are looking at implementing an anisotrpic shader for hair at work and have been using marmoset to get our assets ready. So it would be great for our…
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Hi there, hope you having a great day :) Im working in an enviroment and i have a problem when i export every single prop to Marmoset Viewer... In the renders the props look like this: But when i export it to Marmoset Viewer happens this; The shadows are gone... Is like the shadow catcher is missing... :angry: I tried…
Hey everyone, I have a low-poly model here that I use to bake a nanite mesh on inside Toolbag, all looks fine except for this little crease line that looks absolutely skewed from the sides. What is causing this and how can I solve it ?PS : Support edges and skew paint didn't helped.Thanks in advance !
Hello, I am working on a character and completely new to marmoset and game art. I switched to marmoset 4, and I'm using the Raytracing tool. I'm struggling to understand it, and I can't find any tutorials that really help. I want my character to look realistic. I set my hair and skin to volumetric scattering and I turned…
Hey there, I'm having issues with Marmoset not respecting the smoothing groups from an FBX I made in Maya. If I open the exact same FBX (which has already been exported with smoothing groups ticked in the options) then in Maya they show as smooth and correct. I have attached an image to illustrate this. These hard poly…