Hey guys.
I was wondering if anyone knew or could point me in the direction of documentation that outlines the kind of anisotropic implementation marmoset toolbag 2 uses?
We are looking at implementing an anisotrpic shader for hair at work and have been using marmoset to get our assets ready. So it would be great for our programmers to know which path to go down so our assets look similar in engine to the lookdev stuff we have done.
Thanks in advance.
Replies
Our anisotropic shader is available for you to view in:
Marmoset Toolbag 2\data\shader\mat\reflection
You'll need to open the two files:
imageAnisotropic.frag,
directAnisotropic.frag.
these both contain the shader code used for our anisotropic solution.