Hey Guys,
Im using Marmoset to render a character at the moment, but im struggling to get a really glossy and glassy reflection on the eyes, do you have any ideas on how i can achieve this or even if i can in marmoset.
For the eyes im currently going through Complex Refraction as i saw it on a tutorial to simulate glass, but its not really working for me, I have Diffuse, Spec and normals for the eyes.
Any ideas would be awsome a hugely appreciated! thanks
Replies
Its in the materials menu list, below the material slots, in the specularity controls group.