Hey My texture is 4k in both painter and marmoset they have a similar sky. But my texture looks so bad in marmoset and I don't know why. I'm using the specular workflow.
It looks like your lighting is quite a bit different in the Toolbag screenshot, I would try using the same or a similar lighting setup in both, and then you might be able to nail down the differences. I would also suggest disabling post effects that you have on in Painter.
Aside from changing the sRGB or mip mapping/filtering settings, there isn't anything that Toolbag does to the actual texture content other than load it. It doesn't compress textures or otherwise process them on load, so what you see in the viewport is what your texture looks like. It would be worth looking at the actual textures in a 2D image editing program to verify that they have been exported from Painter correctly.
Thanks for the reply I used the same lighting setup, and it fixed everything:) Nah jk why can't it ever be so easy to fix stuff haha. I have no post effects on in painter neither in marmoset.
Checking the textures was the first thing I tried but they exported correctly (Too lazy to show them all but you get the idea left is in painter, right is the exported one)
And here is a new comparison with the same sky I also tried switching materials in marmoset.
1. Check to verify that all off the textures are loaded into the correct slots in Toolbag. 2. Check the sRGB settings for all textures, generally it should be: Spec: sRGB on Diffuse: sRGB on Gloss: sRGB off Normals: sRGB off
It looks like you have the same map loaded into both spec and gloss, the sRGB setting applies on a per-texture setting, which means you can have sRGB set to on or off for both of those inputs, but not have a different setting for each. Save the gloss map out as a unique file in that case to turn sRGB off while leaving it on for the spec.
If your gloss map is a roughness map, where the glossiest areas are black and the roughest area white, make sure to hit the invert check box in the Microsurface tab.
1. Check to verify that all off the textures are loaded into the correct slots in Toolbag. 2. Check the sRGB settings for all textures, generally it should be: Spec: sRGB on Diffuse: sRGB on Gloss: sRGB off Normals: sRGB off
It looks like you have the same map loaded into both spec and gloss, the sRGB setting applies on a per-texture setting, which means you can have sRGB set to on or off for both of those inputs, but not have a different setting for each. Save the gloss map out as a unique file in that case to turn sRGB off while leaving it on for the spec.
If your gloss map is a roughness map, where the glossiest areas are black and the roughest area white, make sure to hit the invert check box in the Microsurface tab.
Thanks man didn't know about the whole srgb thing. Whdn I turned it on it fixed everything even easier than lightning haha. I will keep an eye out for that from now on
sRBG strikes again! I don't understand it at all, but if my texture looks bad that's the first thing I do in Marmoset is toggle the sRGB on EVERYTHING till it looks better and most of the time it fixes everything haha.
Maybe my question is not in a right place I already post a thread and got no answer and It's really urgent, but my texture does not even Load after i import it:
Maybe my question is not in a right place I already post a thread and got no answer and It's really urgent, but my texture does not even Load after i import it:
It looks like the material with the texture map loaded is not applied to the mesh. Drag that material onto the mesh.
sorry I'm new, Can you please tell me how?
I have a texture file, The name is: "PerfectRock1 Final.BMP" that I exported from Zbrush
What should I do?
thanks in advance.
The preview sphere in the material editor, on the top right, grab that and drag it onto your mesh.
We've got a number of tutorials for Toolbag on our site, I would suggest starting with the ones in the introductory category: https://marmoset.co/toolbag/learn/
Replies
Aside from changing the sRGB or mip mapping/filtering settings, there isn't anything that Toolbag does to the actual texture content other than load it. It doesn't compress textures or otherwise process them on load, so what you see in the viewport is what your texture looks like. It would be worth looking at the actual textures in a 2D image editing program to verify that they have been exported from Painter correctly.
Hey,
Thanks for the reply I used the same lighting setup, and it fixed everything:) Nah jk why can't it ever be so easy to fix stuff haha. I have no post effects on in painter neither in marmoset.
Checking the textures was the first thing I tried but they exported correctly (Too lazy to show them all but you get the idea left is in painter, right is the exported one)
And here is a new comparison with the same sky I also tried switching materials in marmoset.
2. Check the sRGB settings for all textures, generally it should be:
Spec: sRGB on
Diffuse: sRGB on
Gloss: sRGB off
Normals: sRGB off
It looks like you have the same map loaded into both spec and gloss, the sRGB setting applies on a per-texture setting, which means you can have sRGB set to on or off for both of those inputs, but not have a different setting for each. Save the gloss map out as a unique file in that case to turn sRGB off while leaving it on for the spec.
If your gloss map is a roughness map, where the glossiest areas are black and the roughest area white, make sure to hit the invert check box in the Microsurface tab.
In Zbrush its fine:
thanks in advance.
We've got a number of tutorials for Toolbag on our site, I would suggest starting with the ones in the introductory category: https://marmoset.co/toolbag/learn/