I was wondering if there is any way you can flip a mirrored (red) UV-shell in Maya so that it becomes blue without changing the direction of it? I sort of just want to force Maya to say it's not mirrored, or red, anymore. I'm sorry for any grammatical errors, english is not my main language, but I appreciate if someone…
I have a 3d max model that I created normal maps for. I know how to display the normal map in max, but when I import the model into maya for rigging purposes I can't figure out how to display the normal map in maya. I'm sure it's not too hard, just haven't had as much experience with maya. Can anyone help me out?
Hi, I'm going back to Max after a little while working with Maya. I guess I'm not the only one in that position so here's a thread for all of us I got a question about splines in Max: in maya I remember pressing L when moving a control points of my spline to edit it in a smooth way (the whole spline would follow my moves…
Hey guys, I'm having a problem with my Maya renders. I just finished animating a scene in maya of a fighter plane taking off from a bunker and everything looks good in my Maya default viewport. As soon as I hit render current fram, my scene looks as if tho there is a light in the scene washing everything out. I have…
anyone using Maya and ActorX to export character models to UT2004 ever tried converting said models to static mesh in the Editor? seems those models exported from Maya & Maya PLE via the unEditor plugin cannot be converted (though Max models can). i'm looking for clues that will help pin down the limitations -- can't…
Hey, I just swapped Modo to Maya and while I was doing UV's and assigning edges I got this shading problem. I'm not great with Maya so I imported the model to Blender but I can't figure out whats the problem. I tried to render smooth and redo hard edges and I checked normals (as in the picture). What I am missing??? This…
Hidhiho, since I am forced to work with Maya, and most of the team is totally lovin it and have no idea how easy you can work in max with the given tools, I need some info and dirt hacks and tricks and all to make my workflow quicker and have some of my tools from max translated to maya. So first, Box/Cube…