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Shading problem with Maya/Blender

MoistMittens
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MoistMittens polycounter lvl 2

Hey, I just swapped Modo to Maya and while I was doing UV's and assigning edges I got this shading problem. I'm not great with Maya so I imported the model to Blender but I can't figure out whats the problem. I tried to render smooth and redo hard edges and I checked normals (as in the picture). What I am missing???


This is in Maya

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  • Tiles
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    Tiles interpolator

    The second image with the normals whispers me that you have the vertex normals pointing into different directions.

    You will most probably not come away with simply doing a recalculate normals here. Try if using the set Normals from Faces will help here.

    I unforutnately just know Blender, and just can provide a Blender shot here. But i guess Maya has similar functionality somewhere. Select everything, Set Normals from Faces ...


  • MoistMittens
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    MoistMittens polycounter lvl 2

    Thanks mate! that worked!

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