Hidhiho, since I am forced to work with Maya, and most of the team is totally lovin it and have no idea how easy you can work in max with the given tools, I need some info and dirt hacks and tricks and all to make my workflow quicker and have some of my tools from max translated to maya.
So first, Box/Cube mapping/projection?
Where is it? That cant be true that you have to use plain planar projection?!
If it is not in Maya, is there a script, plugin, workaround?
Thats so far, more questions to come.
Replies
That is probably what you want.
Next time check the plugin sites before asking a question, I found that in literally 2 minutes just by going to highend3d.com and browsing the plugins and MEL scripts.
I know it's easy to just ask "is there a script for this", but that means someone else has to put effort in because you're too lazy to go and look for yourself.
MoP, I am not THAT stupid. sometimes at least...;)
1. Quit your job and apply for a job which uses max so we no longer have to listen to you cry about your lack of maya skills.
2. Polygon UVs Automatic Mapping, could be what you're looking for?
3. This tool is fucking useless and I have not once used it in my 7 years of production work in Maya, not once!
4. If you want to learn how to uv map for real use planar projections, cut the boarder edges you like and then map uv boarder followed by relax uv's and or unfold uv's. You can also make a nifty button which maps the uv boarder and relaxes uv's in one click, no mel scriping skills required.
5. As far as I know Max didn't even get relax uv's until like version 6 or something? What the fuck, are you joking?
from what I've seen maxs' late-implemented relax now works better than mayas.
however Shimmer, I think malcolm is right, I don't know why you'd want to use box mapping, doesn't it make more sense to just make UV cuts on a solid mesh and map edge border/relax? That's the fastest way I found when I was using Maya. It works really well.
ehehehe
However, I maybe need to clarify. Thats MY fault and I am sorry:
I need it for level purposes. An Area with 2 floors, a lot of rooms, shitload of tris. The only solution so far is planar mapping which is quite shitty in terms of a fast workflow, _especially_ within a high detail geometry level.
guys.... all I wanna do is make boxmapping love , and not fight wars...
guys.... all I wanna do is make boxmapping love , and not fight wars...
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Hah well, If you look back at the tone of your initial question (which was seeking help from maya users) is it *really* that suprising?! People chiming into the thread with nothing to contribute but 'maya suxorZ u nOObs' isn't really going to improve matters either.
So lets cut out the childish bullshit and try and help each other out, m'k?
As far as I remember what you mean by box mapping in Max, you mean it just sort of auto unwraps a cube like this, right? Or no? PolygonUV's>Automatic mapping>open dialog box:
Am I missing something?
The thing is though, why would you want to unwrap it like this anyway? It doesn't really make much sense since the cube map unwrap layout has tons of wasted space obviously.
Besides, you can simply assign auto box mapped UV's to a cube on actual *creation* of a cube. Check the options in the create cube dialog box. Personally I would usually use auto mapping with the layout set to 'overlap' so that the UV's are normalised. Or are you talking about auto mapping much more complicated objects?
So, to make it a bit simple: what I need is like having Uvs from, lets say a cube with a size of 1x1x2 gridpoints. Now, I want to toss over a box map, but every side (also the 2 gp sized side) has the same density. Thats the basic principle.
The problem with the automatic unwrapper is that he will unwrap everything in diffrent densities. So I have 2 floors with 2 walls each. lets say the wall on the 2nd floor has some carvings. Of course the walls are not directly conncted (but combined) to each other cause the floor is inbetween. The Automapper will now map the 2 walls in diffrent density, which is not what I want.
Idea:
I was thinking today, if I cant use a boxmapping method I could use some sort of workaround but I have no clue if it is possible:
Can I select some objects and then alter the selection to an axis? So, I have a room, which I select and then I just want to select the x axis (based on a normal direction degree algorythm) walls and map them. That would work too.
The whole idea is to have a base to work from, all walls, doors, floors mapped on same density in first glance.
And, last but not least. Dont be so biased about me Daz... I never ever stated it ONCE in this thread that I hate Maya and now i want to war. Maybe I should have inserted random LOLs and emoicons or something. People getting blind in love as it seems...;)
Why not ask around the office?
It's a bit difficult to picture exactly what it is you're looking for. Any chance of pulling up Max and doing a quick example?
Esspecially because I´m the sort of person that doesn't accept that other people try to transfer things they have allready learned to something new and trigger very aggressivly at marginal bullshit because I identify myself generally with tools and programs.
Also I like to put myself into a postion of power by judgeing everything, esspecially opinions and concepts, wich ultimatly boosts my selfconfidence and strokes my ego.
And I´m just very unhappy and angry
BUT I still feel I can help to show what this unfriendly, unshaved and unwashed "unmensch" of shimmer means
Dont be so biased about me Daz... I never ever stated it ONCE in this thread that I hate Maya and now i want to war. Maybe I should have inserted random LOLs and emoicons or something. People getting blind in love as it seems...;)
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So that's what I get for trying to help out?! I wasn't 'biased', and I never said you 'said anything'. I was talking about your tone. It had a distinct flavour of 'Im stuck with this shit'. Now, personally I don't give a rats arse what you think of Maya. I was simply saying that by starting out with that tone, youre gonna make it harder on yourself to get help, thats all!
i find its really hard learn new software if you are approaching it with head full of stuff you like to do in another package. its really the only way to truly dig into a new package is dont come into it with any preconceived notions of what it should be.
and on a side note, why is it such a bad thing for people to not like the current pipe implemented in their workplace? i know tons of people at my work who absolutly hate max and love maya(they all came from EA), but it dosent really offend me or make me not want to help them with max, i just understand its not their cup of tea and maybe i can shed a little light on the subject and help them out. not tell them they are tools or are dumb for not liking the same software as me.even after they say max is dumb it dosent do this, or max crashes and maya dosent, it dosent bother me, and i dont see why in the world it would piss anyone off.
That had NOTHING to do with mapping boxes. Sheesh!
Get with the program, noob!
Arshlevon brings enlightenment to this thread. Everyone should listen to what he says, since it's locked now.
Shimmer, since it sounds like you have more Maya questions, make a new thread and ask for help politely, without mentioning how much you hate working with Maya. I think everything will stay a lot more civilised that way.
If anyone has any questions or concerns, PM me.