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UV flipping and mirroring in Maya

polycounter lvl 3
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Teapose polycounter lvl 3
I was wondering if there is any way you can flip a mirrored (red) UV-shell in Maya so that it becomes blue without changing the direction of it? I sort of just want to force Maya to say it's not mirrored, or red, anymore.

I'm sorry for any grammatical errors, english is not my main language, but I appreciate if someone could enlighten me if this is even possible in Maya!
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