anyone using Maya and ActorX to export character models to UT2004 ever tried converting said models to static mesh in the Editor? seems those models exported from Maya & Maya PLE via the unEditor plugin cannot be converted (though Max models can). i'm looking for clues that will help pin down the limitations -- can't convert Maya models or can't convert unEditor exports?
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The unEditor plugin was a very special case for MayaPLE, so I'm sure Alias wanted to take precautions with it.
also, static meshes made with PLE & the unEditor plugin can be easily extracted for use outside Unreal -- that argues against an intentional limitation on the export capability.
i mainly would like to establish whether or not Maya/ActorX character models can be converted to static mesh. that could exonerate the unEditor plugin and make Maya models in general somewhat suspect in terms of that operation.
Try it out!
my only question is: do skeletal meshes made by exporting from Maya using ActorX ALSO fail the conversion operartion?
I just tried, it works (I only work with actorX and maya)
its seems the "culprit" is the unEditor plugin, which for PLE users might be understandable as a limit on model exportability, but not for Complete & Unlimited users using unEditor. it may have something to do with how the geometry is handled -- i know that hard/soft edges are treated differently in unEditor compared to ActorX, and that may extend to other aspects of the data transfer as well.
If you check the 'obey edges' box, all of your edge settings should carry over ok, at least, i havent had any problems with it doing so.
but I may not have the latest build of the ax plugin though (maya 5.0 - recently downloaded the build available on the public section of the udn)
all the meshes i worked on (textured) in Unreal Champ 2 were exported from maya > ued, and i cant say i ran into any problems with the latest versions of ActorX. There were some issues with edges in an earlier version i remember, but was fixed in the newer versions.
the 243 build of ActorX is a good un!