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Displaying normal maps in maya

clovis
polycounter lvl 18
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clovis polycounter lvl 18
I have a 3d max model that I created normal maps for. I know how to display the normal map in max, but when I import the model into maya for rigging purposes I can't figure out how to display the normal map in maya. I'm sure it's not too hard, just haven't had as much experience with maya. Can anyone help me out?

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