So I have been dealing with a strange issue in UDK today with my normal maps. This is the same asset, in the same scene, with the same normal map. The only difference is the Normal map that is being rendered correctly was imported without the "Compression No Alpha" box checked. BAD. Notice randomly shaped highlights. Good.…
Hey all, I've got a couple questions regarding material setup in Unreal. Firstly, what would be the best way to approach a decent metal texture. Specifically a wheel rim / bike frame. Obviously I don't want mirror-chrome but some subtle reflections would be cool. Secondly, Is it possible to get an alpha'd texture to be…
Lightmaps definitely need fixed there, there is an awesome 3dmotive tutorial for the basics and it explains a lot of what you can get away with in the UVing of the Lightmaps and things to consider, as well as there can be a lot of depth not explain like getting the islands lined to texels so theres no crazy bleeds. But…
Hello Folks! I want to build an 3d environment portfolio. I am aiming to gain skills by using 3ds Max and UDK for this environment. My choice for the environment its an Abandoned Quarry, my aim is to make rocks and columns of cut marble, and left open with the years to be stained by the soil and years. I am mainly going to…
Hello, I'm planning to take part in the monthly noob environment challenge over in the General discussion thread but wanted to do a bit of research into it before i started. I've been looking for information on how to plan an environment that would be eventually imported into a game engine, in my case it'll be 3Ds Max to…
Hi, I am currently working on a spaceship interior in UDK. I have made all of my texture maps using Ndo2 and Ddo. I just started compiling today when i noticed a few issues with lighting. For starters my metal materials are very flat, and no matter what material i tell ddo I want, it always gives me the same shade for my…
Hey guys. This seems like a very simple operation, but I can't seem to figure out what to do. I'm building a scene in which I need very harsh shadows, but I started with one of the stock UDK templates just to get some basic lighting in so I could make sure my assets were working. The issue is that now I cannot get right of…
***FIXED*** For some reason it seems I had Force No Precomputed Light at ON. ***FIXED*** So I got an issue and the cause eludes me. The lighting of my UDK environment won't build. So I started my map with lights already built. I decided to make so mesh and material changes then I wanted to rebuild the light. Light building…
Hey guys, I'm working on a lighthouse scene and getting ready to show it off. However, i'm running into this technical issue with my grass and stone pathways on the terrain floor. I've attached a few screenshots of the problem i'm having. This has happened in both the May, June and July version of the UDK. As you can…
Hey PC! First off, thanks to everyone for feedback on my portfolio. It has really helped to give me a direction for the skills that I need to work on. One of the big suggestions that I got from a lot of posters was to join a mod team and get to work on cranking out some environments. Since then, Ive been working with a…