Hey guys. This seems like a very simple operation, but I can't seem to figure out what to do.
I'm building a scene in which I need very harsh shadows, but I started with one of the stock UDK templates just to get some basic lighting in so I could make sure my assets were working. The issue is that now I cannot get right of the blue ambient light no matter what I do. I've tried searching through every setting in the DominantDirectionalLight I can think of, scoured my World Properties, replaced the skybox, deleted the ExponentialHeightFog, rebaked my lighting, looked through my Lightmass settings, checked the environment LUT, and I just cannot figure out how to get rid of it.
Any help would be much appreciated. Let me know if you need any additional information.
Thanks in advance
Replies
Thanks man