Hello Folks!
I want to build an 3d environment portfolio.
I am aiming to gain skills by using 3ds Max and UDK for this environment.
My choice for the environment its an Abandoned Quarry, my aim is to make rocks and columns of cut marble, and left open with the years to be stained by the soil and years.
I am mainly going to work with improving 3d rock sculpting, retopology and layout design.
My current progress is learning how to have an effective workflow between the programs, and to figure out what works best to simulate this.
For this I am going to practice by generating blocks and rocks of different sizes to see what works and suits best.
Be free to give any recommendations or suggestions! I'll do the best to keep this thread updated often. I am still unsure how long will this environment take me, but if they are any ideas out there on how to make this a speedy process please let me know







Replies
Or perhaps do something with straight modeled modules, and use noise based worldspace vertex offsets or something - though I'm not entirely sure exactly how.
I have thought of using a combination of modelled modules, with paint by vertex meshes to add variation (otherwise the walls will all look identical)
I'll upload work on progress, but what I should do first, its a grey boxed scene on 3dsmax to figure out what modular pieces would suit better instead of making unique assets.
Some zbrushing I am doing now to practice and to do retopo
Its going to be interesting to retopologize this guy...
When I have done most of the rocks/plants with the terrain, my plan is to make more human made assets such as abandoned equipment, shacks and cars.
I wished there was a similar life environment like that, that I knew off, to take photos and ideas. Any recommendations are welcome.