Hey guys, I'm working on a lighthouse scene and getting ready to show it off. However, i'm running into this technical issue with my grass and stone pathways on the terrain floor. I've attached a few screenshots of the problem i'm having. This has happened in both the May, June and July version of the UDK.
As you can notice, i'm getting these shadowing pools on the floor (circled in red). I've narrowed it down to my dominant directional light which is pointed straight down on my scene. Its contained within a lightmass importance volume and has cast shadows enabled (cast static shadows is enabled too). I'm at the point where all my preliminary guess of whats wrong haven't been the case (Enabling AO's, wrong light maps set for statics, ect), so I'm hoping someone else has had this problem and can point me in the right direction. Thanks guys.
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Btw, just to make sure, its not a baked AO map in your material you might have?
I second this, the Ambient occlusion will be enough to simulate the depth.