Hey guys, I'm having a strange issue on my work computer when saving a DDS. I'm using the DXT5 standard and my alpha channel turns out like this: It should look like this: I've tried the same procedure on several other computers and no problems. Using same version of Photoshop (CS4). Using same version of DDS plugin…
Hi Polycount: So I have a question regarding proper prop rigging for UDK from Maya, so there's no weapon switching in game. What needs to be set up specifically for this to work for an animator in Maya and THEN export correctly to UDK? From talking with the Polycount Hangout, it seems like all that needs to be done is all…
I'm working on adding skeletal animation support to my Quake2-based game engine, and I was wondering if somebody could make a skeletal-based model with the same animation frame order as the Quake2 player model for testing purposes. The format is proprietary -- Qfusion's SKM format -- but if you can export the model to the…
Hello, This is my progression on trying to model a gun and bake from high to low. Modeling and sculpting high poly details is done with Maya and baking and texturing in Substance Designer. I am working with the handle first, this is where I am after maybe 8 hours. It´s at 2252 tris at the moment, the texture is 2048. I´m…
Hi all. I just finished this dirty old engraved revolver for my portfolio. I used several dismantling and cleaning videos of this revolver as well as this vintage gun parts website for reference: https://www.gunpartscorp.com/gun-manufacturer/colt/black-pow-revolvers/1851-navy I got pretty into learning about the…
I've been using 3D Studio Max Cat Rig and it's a god damn nightmare. Customizing the CATMotion walking layer is just too painful. Could we create a list of some top tier applications that make animation/rigging a breeze? Something with built in walking/running functionality with customization options?
Hi guys, for incorporating animated wrinkle maps I'm halving the brow normal map into two masks. L_brow and R_Brow so they can move independent of one another. The problem I'm stumbling into is having the two masks fade into each-other equally so if added together, the color space equals 1 (all white). 1st Mask is for…
First of all I am working in Maya 8. Any help with this problem would be tremendously appreciated. I am having trouble figuring out how to have projected ramps of an eyeball stay with each eye as my character moves. The rig on my character is based on the squash-stretch rig explained in Stop Staring second edition. This…
Hi, I'm just trying out Mari and hitting a problem I'm having a hard time figuring out any info about. Just opening an obj, the HUD is showing that I have 16 Texture Units available, but that I already have 14 Used Texture Units. I've tried looking everywhere but can't figure out ... why does it show that I have 14 Used…
I like the specs of the ASUS Transformer Pad Infinity better, but wondering opinions by others. IPad has the highest display resolution but far as I know pressure level is still at...what 512? http://youtu.be/yhp9it10YHc