Hello,
This is my progression on trying to model a gun and bake from high to low. Modeling and sculpting high poly details is done with Maya and baking and texturing in Substance Designer.
I am working with the handle first, this is where I am after maybe 8 hours.
It´s at 2252 tris at the moment, the texture is 2048. I´m thinking the bumps are too strong, may turn them down a bit.
Tips and crits are welcome


Refrence

Replies
Also, I am not sure if you baked the noise in the handle from the High poly, but if you did I would say that nowadays with the Substance pipeline you don't need that kind of trouble. It is indeed a nice thing to train your HP modeling and Baking skills, but you can achieve the same result using Substance with the advantage that if you see something wrong with the noise itself after moving on to texturing, you don't need to go back to baking, you just need to adjust some parameters in your substance file.
Hope I could help,
Cheers
The thing with Substance pipeline is that at the moment you don't really need to model those kind of detail noises, bolts, etc in the High Poly and that makes it easier to move on to texturing because there is less to care about in the baking process, altough, you can still bake all of those from the High Poly, it really depends how used you are to both those pipelines.
Looking forward to see your project mate
It is at about 9000 polys.
I was not happy how the smooth mesh on the right turned out, so I redid the whole cylinder. Not perfect but a lot better.
Doing the barrel part now.
Marmoset render.
https://www.artstation.com/artwork/B5Ael more pics.