I have been playing with basic terrain for Battletech in tinkercad, trying to get a good foundation for a modular hex system. But what i am unsure how to approach is the detailing once the foundations are done. Like adding texture to the different terrain types, and details in walls and buildings. I have seen great tile…
Hello friends, I want to introduce my new level with the industrial paсk ''Hangar'' game ready assets New update v 2.0 is available in the Asset store This update v 2.0 includes-Lods for geometry (handmade)-Colliders mesh (handmade and optimized)
Link to Unity Asset store This pack contains industrial building, modular…
Hello everyone, I just finished up my three drones... the repair, support, and radar drones. I am happy with the way each of them turned out. I wanted to do some modular building with each of them and change up the textures for each drone. For the support drone I wanted to match the color scheme and look with the…
Hello everyone! I have been trying for a while now to make appealing looking stone structure in a time efficient manner. I first tried to design, then sculpt, and then go through map backing and all that. But it took far too much time and energy for just a piece of rock. So I tried to make a generic and very reusable set…
hi everyone I have created a modular set of ancient ruins to publish on unity asset store.I have tried uploading it there, but i m getting a error every time. I get the msg of the error after the uploading process comes to an end. Below is the error i get when i try to upload. error IOException: Sharing violation on path…
Hi Everyone, I made this small environment, and would love some critique on it. Thanks! The environment was inspired by the underground sewer sections in Resident Evil 2 Remake. I wanted to explore another dark dank environment, and felt a small quick environment was a good start. The assets are all modular and game ready…
I have lurk this forum for a while and finally decided to post. I have been on and off doing odd jobs and still trying to get into the game industry. I am slowly working on new stuff and improving as I go. I also took a lot of time off after I graduated in June 2010, traveling and enjoying the other things I have missed…
Hey, Trying to use 3ds Max Reactor feature to make a pile rubble like the one in this tutorial. http://www.3dmotive.com/product-reactor-junk-pile The problem Im having is my bricks are seperated by some invisible collision box when they fall on each other. I have it set to bounding box as simulation geometry so I think…
Hello, I modeled a modular wall facade, and split it in half to stack the UVs to save on texture space. I combined the Two Stacked halves and imported into Unreal Engine 4 version 4.20. When I build lighting the lighting was weird and broken because of the lightmap from the stacked UV's im guessing so I made a second UV…
Hey there, We are expanding our art team and we're looking to hire
experienced Environment Artists for on-site work in our downtown Seattle
studio. We work with a wide range of AAA
& Casual clients to provide artwork for their games as well as having our
own internal projects that require art. Ideal candidates are…