Hi Everyone, I made this small environment, and would love some critique on it. Thanks!
The environment was inspired by the underground sewer sections in Resident Evil 2 Remake.
I wanted to explore another dark dank environment, and felt a small quick environment was a good start.
The assets are all modular and game ready with PBR materials, which allowed for an quick iterations and variations until I settled on this final layout.
Modelled in 3DS Max, Textures in Photoshop and Substance Painter. World Building/Compositing in Unreal Engine 4.
EDIT: Due to some great feedback, I've made adjustments to the lighting and other small adjustments. Hopefully it all appears more readable and clear on different screens now. Thanks!
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Images also available on website and artstation.
Website: https://nathanreckerart.com/projects/3oG8EY
Artstation: https://www.artstation.com/artwork/3oG8EY
Thanks again!
Replies
I will also look into some better roughness textures for the materials.
Thank you again
What is going on with monitors today?
I am trying to aim for something similar to this, but not as orange with the main lights...
I did make some minor adjustments to the overall lighting, and increased the indirect lighting intensity.
On my screen it's getting a bit too bright, I wanted to have the shadowy areas have some visibility, but also to be still shadowed.
Perhaps it's my lighting settings though. I'm definitely no lighting artist that's for sure, but I dunno, maybe I'm missing something so obvious.