Hi Everyone, I made this small environment, and would love some critique on it. Thanks!
The environment was inspired by the underground sewer sections in Resident Evil 2 Remake.
I wanted to explore another dark dank environment, and felt a small quick environment was a good start.
The assets are all modular and game ready with PBR materials, which allowed for an quick iterations and variations until I settled on this final layout.
Modelled in 3DS Max, Textures in Photoshop and Substance Painter. World Building/Compositing in Unreal Engine 4.
EDIT: Due to some great feedback, I've made adjustments to the lighting and other small adjustments. Hopefully it all appears more readable and clear on different screens now. Thanks!
Images also available on website and artstation.
Website: https://nathanreckerart.com/projects/3oG8EY
Artstation: https://www.artstation.com/artwork/3oG8EY
Thanks again!
Replies
I will also look into some better roughness textures for the materials.
Thank you again
What is going on with monitors today?
I am trying to aim for something similar to this, but not as orange with the main lights...
I did make some minor adjustments to the overall lighting, and increased the indirect lighting intensity.
On my screen it's getting a bit too bright, I wanted to have the shadowy areas have some visibility, but also to be still shadowed.
Perhaps it's my lighting settings though. I'm definitely no lighting artist that's for sure, but I dunno, maybe I'm missing something so obvious.