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Overlapping UVs in Unreal without overlapping lightmap?

Hello,

I modeled a modular wall facade, and split it in half to stack the UVs to save on texture space. I combined the Two Stacked halves and imported into Unreal Engine 4 version 4.20. When I build lighting the lighting was weird and broken because of the lightmap from the stacked UV's im guessing so I made a second UV set where nothing at all stacks. I went in unreal, changed the lightmap source to the non stacked UVs and when I rebuild the lighting it is still broken. I don't know how to fix it. There has to be some work around to have proper lighting and stacked tetxture UVs in UE4. I double checked the geometry and there is no overlapping faces, pieces are snapped together properly, but still broken. If anyone has any suggestions it would be greatly appreciated. Thank you. 

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  • Zablorg
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    Zablorg polycounter lvl 6
    Hello,

    I modeled a modular wall facade, and split it in half to stack the UVs to save on texture space. I combined the Two Stacked halves and imported into Unreal Engine 4 version 4.20. When I build lighting the lighting was weird and broken because of the lightmap from the stacked UV's im guessing so I made a second UV set where nothing at all stacks. I went in unreal, changed the lightmap source to the non stacked UVs and when I rebuild the lighting it is still broken. I don't know how to fix it. There has to be some work around to have proper lighting and stacked tetxture UVs in UE4. I double checked the geometry and there is no overlapping faces, pieces are snapped together properly, but still broken. If anyone has any suggestions it would be greatly appreciated. Thank you. 
    First and foremost I'd suggest providing pictures of the bad lighting, your UVs, and the settings in your associated lightmapping UI.
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