Long story short, one degree and 2 years of professional experience later, I am going to move away from my architectural designer job and will study a different career path that will give me more creative opportunities in the workplace. I am starving for more creative work that will make my day-to-day desk job more…
Hello everyone I created an environment piece in Unreal Engine called “Merchant in The Valley”. I want to create a short breakdown for Polycount how I created the trim sheets and approached the modular assets and foliage. If you want to watch a video, I created a video breakdown for Stylized Station. Under the video, I…
Edit: Finished ArtStation post here: https://www.artstation.com/artwork/B1r33A I took a step back from the environment challenge to try and focus on a somewhat simpler project which I wanted to carry through the full pipeline for the first time (been doing lots of modeling tutorials, but this my first step towards a…
Chances are I'm making things hard for myself lol, but thought I'd explain what I'm doing and then see what people say, I had some other threads on the topic and was reading this…
So, a while ago I posted a thread requesting advice about re-creating Sheblob from Middle Earth: Shadow of War. https://polycount.com/discussion/215937/what-would-this-cost-roughly#latest At the time I didn't have enough saved up to proceed with the project to the standard I wanted. I now have just over $11000 saved up for…
Hello All! This will have been my first post on polycount. I will try my best to keep it short but have much I’d like realistic advice on. Background First for some background information. I am currently a student studying at university in the states pursuing a Bachelor of the Fine Arts in Computer Game Design with a minor…
Greetings to all who are interested in this article! My name is Nikita Osmanov. For two years now I have been self-learning modeling for games on the Internet. I’m not working anywhere at the moment. But i began to collect a portfolio to get a job in a game development company and join the whole cgi and gamedev sphere. In…
I’m not sure if anybody will actually take the time to read through any of my little squiggly artist commentaries but…what the hay, I’m gonna talk anyways and for those of you actually reading this---hello and thank you for reading! Y’see there comes a time in every artist’s creative journey when you’re torn between…
Hi guys after a long time without being here I wanna come back to share with all of you my journey, cuz after being inside the home for almost 6 months I start to have much thought that needs to be shared out of this 4 walls place I call it room. So let's get on it: My most recent art piece was made for the Art heroes…
I haven't had a job for a long time. Almost 3 years now. I graduated from school at RIT with a degree in 3D Digital Design in 2016. I also studied game design. It's my dream job to be a game designer. My plan was to go into 3D environment art in the gaming industry and breakthrough, eventually, become a game designer. I…