Hi, I'm doing my asset sculpting and got a big question. I exported the obj mesh into Zbrush, but the mesh seems like "Scale Down" while I divided, I don't know how can I fix this problem, could someone can drag me out of this issue??? :(
Hi! How do you pack more details into larger terrain meshes? Lets say I want to build moon like terrain. 500m x 500m area. If I texture it in Substance Painter with 8k PBR materials I get about 16 pixel per meter resolution for color, normal maps. If I look it at close range it looks pixelated, not so bad, but,... I cant…
I have a character I unwrapped into 2 meshes: symmetrical and unique pieces. Now, I've rigged and skinned it for the most part and began playing around with poses (and hopefully later an idle animation). But it's a single mesh now and when I apply the textures, it's a no go with them unaligned and overlapping. How do I get…
alright so maya keeps crashing when I try and mesh smooth this thing in maya. I'm not sure how to fix the error and i was wondering if any of you guys new. It crashes every time i try to smooth this specific mesh. It has these weird creasing errors before hand too. Check it out. As you can see, if i view it in smoothed…
I'm working on a DBAL-A3 IR laser and illuminator and there are a few lens covers that are in a taut or bendy position. There are three elastic bands that I want to create, but how should I go about working on this? Aside from trying to model it awkwardly in those positions, I have no idea how to go about doing this. What…
Hi! I've photoscanned a tree bark with Agisoft Photoscan. The decimation stage at the end of building the mesh would have taken so long, that I had to set the face count to unlimited and skip the decimation stage. The result is a 370,720,451 poly and 33GB mesh that can't be opened in ZBrush because of the 100 Million face…
I've been trying to learn how to unwrap and how to generate maps in Zbrush to use in DDO and I can't figure out why my ID map isn't applying to the model properly in DDO. In DDO, if I hold down to check my ID map on the mesh itself, everything is messed up. Below is a picture of my ID map along with the UV layout of the…
Using the latest ue4 version, foilage brush circle isn't showing on the static meshes so I can't paint on them. I am not sure if this is a bug but the fill tool works just fine.Also is there a performance cost difference between the grass tool and using the foilage tool? I understand collision is not possible with the…
Hi, Is there a way to simulate the rim lighting effect, blending of the rim light, and the opacity of the edges on a mesh to make it look like a cloud. This would have to be in the material shader to apply to a mesh. no particles. the edges would be a alpha map or some channel in a diffuse or normal map Is there a tutorial…
This looks so impressive I thought it deserved its own thread. This is Squares new tech for the Next-Gen systems for those that don't know (ie PS4 / XBox720). These are from a tech demo they're showing off behind closed doors during E3: Source: http://www.famitsu.com/news/201206/06015843.html