Hi!
How do you pack more details into larger terrain meshes?
Lets say I want to build moon like terrain. 500m x 500m area. If I texture it in Substance Painter with 8k PBR materials I get about 16 pixel per meter resolution for color, normal maps. If I look it at close range it looks pixelated, not so bad, but,... I cant place vegetation on it, it is moon like terrain. How would that usually be done to pack more detail? Thank you!
Replies
..or have a look here: Blender Guru: How to Tile a Texture Without Repetition - Blender Tutorial.. i'm sure you do this in other applications too
Splat - polycount
basically it is a master texture that controls where tiling textures go. If you overlay some textures on top of all of that it can look pretty convincing without a lot of work.