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simulate cloud material shader on a mesh

polycounter lvl 12
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panic polycounter lvl 12
Hi,
Is there a way to simulate the rim lighting effect, blending of the rim light, and the opacity of the edges on a mesh to make it look like a cloud.
This would have to be in the material shader to apply to a mesh. no particles.
the edges would be a alpha map or some channel in a diffuse or normal map
2Nv0WJn.jpg
Is there a tutorial of some kind i can be pointed to.

Thanks
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