Hi!
I've photoscanned a tree bark with Agisoft Photoscan. The decimation stage at the end of building the mesh would have taken so long, that I had to set the face count to unlimited and skip the decimation stage.
The result is a 370,720,451 poly and 33GB mesh that can't be opened in ZBrush because of the 100 Million face limit.
What tool do you suggest to decimate the mesh to a level that it can be opened in ZBrush for further work?
Replies
My point really is that it seems prudent to tackle the problem at the source. In this case by waiting a couple of hours or fiddling with some settings
It would take 36 days for Photoscan. I don't have that much time for it.
I have 32GB (8x4GB) DDR4 and I don't even want to think about buying more, the maximum is 64GB and it would cost a horrible amount of money
You could already start working with less details, thin out your point clouds, use medium detail mesh generation etc.
You could also try to split your project into smaller chunks and reassemble it later.
370mio is insane for the subject. You wouldn't even be able to capture that detail to a single sheet texture map. You would need a 128k resolution map!
You definitely need to optimise the point cloud at source.
Hope this helps
BTW, just need to duplicate the model and then build again with the sparse cloud, so you will keep both the high and lowpoly mesh.
If I had to deal with something any larger than that and I would break up the data into separate chunks. I wish I could provide more info about support for UDIM, but it's not something I deal with so the software solutions I mentioned above with smaller polycounts have been my workflow.