Using the latest ue4 version, foilage brush circle isn't showing on the static meshes so I can't paint on them. I am not sure if this is a bug but the fill tool works just fine.
Also is there a performance cost difference between the grass tool and using the foilage tool? I understand collision is not possible with the grass tool. Is grass tool better for performance?
EDIT: The brush seems to work fine with primitives that come with ue4 but imported meshes doesn't work.
Would appreciate any help anyone can give. Thanks.
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I am having this foilage shadow issue:
Anyone know what is causing this?
EDIT: Turning off Cast Ray tracing shadows for directional light solved the issue.