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Foilage paint tool not showing on static meshes

polycounter lvl 10
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melviso polycounter lvl 10
Using the latest ue4 version, foilage brush circle isn't showing on the static meshes so I can't paint on them. I am not sure if this is a bug but the fill tool works just fine.
Also is there a performance cost difference between the grass tool and using the foilage tool? I understand collision is not possible with the grass tool. Is grass tool better for performance?
EDIT: The brush seems to work fine with primitives that come with ue4 but imported meshes doesn't work.

Would appreciate any help anyone can give. Thanks.


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  • melviso
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    melviso polycounter lvl 10
    UPDATE: Seems the file for some reason was corrupt. Redid everything from scratch with a new project. Everything works fine now.
    I am having this foilage shadow issue:



    Anyone know what is causing this?
    EDIT: Turning off Cast Ray tracing shadows for directional light solved the issue. 
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