I have a character I unwrapped into 2 meshes: symmetrical and unique pieces.
Now, I've rigged and skinned it for the most part and began playing around with poses (and hopefully later an idle animation). But it's a single mesh now and when I apply the textures, it's a no go with them unaligned and overlapping. How do I get around this? Did I go about it the wrong way from the get go? The closest thing I could find to my problem is this thread:
But, I'm not fully understanding it....
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So you set materials in your 3d app by UV shell or however you prefer. They can all go in the 0-1 space, just hide the ones belonging to one material to easily work on the other's layout.
Is that what you were getting at?
Multiple texture sets -- automatically picks up all materials assigned to the meshes in the baker. Outputs maps per each. For instance, I've got a characters head and body separated into different materials, as well as the clothes, although it's all combined in a single mesh.