Hi Polycount: So I have a question regarding proper prop rigging for UDK from Maya, so there's no weapon switching in game. What needs to be set up specifically for this to work for an animator in Maya and THEN export correctly to UDK? From talking with the Polycount Hangout, it seems like all that needs to be done is all…
Hey guys, I'm having a strange issue on my work computer when saving a DDS. I'm using the DXT5 standard and my alpha channel turns out like this: It should look like this: I've tried the same procedure on several other computers and no problems. Using same version of Photoshop (CS4). Using same version of DDS plugin…
I realised my characters hands ended up shrinking when I was altering the basemesh. (Relaxing without unselecting the hands.) So I figured using Goz will fix the problem. 1st subdevision transfer to 3dsmax cut hands off my other model replace on my current model Goz back to 3dsmax But instead of replacing the lowest…
I'm new to 3ds so probably a stupid question! My friend has made a model for my game engine, and I'd like to modify it. It's fully rigged, animated using bones. How can I symmetrically modify the body parts without destroying all his hard work? Whenever i try to edit the mesh, everything is detached and its like I have to…
Hello, I am seeking a concept artist who can take screenshots of my existing greybox level and paint over them to help create reference and inspiration for our future 3d environment artist to work from. This concept art will help establish the mood and art direction for the level. The game has an anime aesthetic, so any…
Hi newbie here. First time trying to get Zbrush to low poly for game (WITHOUT baking normal i.e. for a mobile game). I keep getting hole artifacts though if I get the poly count to a viable number (My topology seems fine beforehand): I think it might be my overall workflow (varying densities in mesh). I've tried using…
Hi guys, for incorporating animated wrinkle maps I'm halving the brow normal map into two masks. L_brow and R_Brow so they can move independent of one another. The problem I'm stumbling into is having the two masks fade into each-other equally so if added together, the color space equals 1 (all white). 1st Mask is for…
I'm working on adding skeletal animation support to my Quake2-based game engine, and I was wondering if somebody could make a skeletal-based model with the same animation frame order as the Quake2 player model for testing purposes. The format is proprietary -- Qfusion's SKM format -- but if you can export the model to the…
Brainstorm School - Fantasy Concept Design Workshop: with Kekai Kotaki Join Brainstorm School on March 15th from 2-7PM for an exciting day of lecture, demo, and Q&A with legendary Concept Designer Kekai Kotaki. We will have FREE giveaways at the workshop including an exclusive signed sketch by Kekai himself!! Seating is…
Hey Polycount!! Returning customer here. I haven't posted here in ages. I'm more of a programmer/designer today, but it's safe to say I learned almost all I know about 3d from this forum. You could always get some good honest and harsh critiques in here. I'm building a goblin just for practice since I wanted to learn more…