I realised my characters hands ended up shrinking when I was altering the basemesh. (Relaxing without unselecting the hands.)
So I figured using Goz will fix the problem.
1st subdevision transfer to 3dsmax
cut hands off my other model
replace on my current model
Goz back to 3dsmax
But instead of replacing the lowest subdevision it creates a new tool in Zbrush.
Is there a way to either get it to replace the first subdevision, or a way to make this happen within zbrush. Or to put the higher sub levels on this new mesh?
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They were exactly the same, just the shape was different.
Yh, that sounds like a decent idea. In the end though I just went to the first subD and moved all the parts out.
Thanks for the help.