Hello, This is my first post here, actually my works have promoted here,thanks to my teacher Jamin Shoulet (Metric Meditation is his user name) who teaches me amazing things like critical thinking, painting and working in modular fashion. I have done this project for a class assignment and I have only allowed to use…
Hey guys, It has been a while since I did a personal environment project. After playing some The Order 1886 a while ago I figured I would build a airship/zeppelin interior environment with a slight steampunk touch. Inspiration mainly comes from The Order with some additional influence by 1800s trading ship interiors as I…
I am currently a third year student at Staffordshire University studying Computer Games Design BSc. I want to become a professional 3D Artist, Preferably an Environment Artist and work in the gaming industry. My FYP will be focused on creating a realistic 3D environment. It is going to be a F1 Ferrari garage. My project…
Helloo, First thread i think! My names Beau Lamb, im a student studying at manchester in the UK. Im starting a thread here to try and get some feedback on my work and hopefully improve :) Here is a link to my current portfolio = http://beaulamb1992.wix.com/beaulamb-gameartist#!home/mainPage Feedback on that would be great,…
OK so i know you all have had plenty of other people asking about the seam issues in UDK. I know this as iv looked through them all! xD i did fix it! BUT now i have a new issue which i cant seem to find anywhere. The modular Assests work and look perfectly fine in the editor, but when i decide to play the level the…
Hi guys, Real quick question! Im currently uving a scene i plan to put into cryengine. I do however have seams running down the middle of some large assets, which will will cause a mirror effect with a cubemap and i assume look weird. However if I use real time reflections, does that depend on UVs? ie will the mirroring…
11/13/2014 So this is my first time posting anything and making a legit environment. I'm looking for critiques or any help that will take this project to the next level. My theme is a Mayan Architecture types style, but I was thinking about going towards an "Uncharted" kind of look in regards to modeling and texturing. My…
Hi, My name is Yonathân , 3D Environment / Props Artist specialized in Stylized style and i'm actually looking for Freelance and Remote work. Skills : Create 3D ready game asset in stylized style Modular Modeling High poly & Low Poly modeling Retopology Optimized Uvw Texturing (PBR and Hand paint) Lighting Software : Maya…
Hi everyone ! So happy to post on PolyCount for the first time ( I should have done this years ago xD ) This is the first big solo environment I do in UE4. It was supposed to be a Sonic Adventure 2 City Escape fanart environment but it ended up being just a more personal project for now. Built in Maya, textured in…
Hi. I am working on a scene based on concept art by Ismail Inceoglu https://www.artstation.com/artwork/K2Ke9 The goal is to create an environment for a 3rd person game. Similar to Uncharted series. I have my basic Blockout done and now I am working on assets and lighting. (All artificial light are just a place holder) I…