Hi guys,
Real quick question! Im currently uving a scene i plan to put into cryengine. I do however have seams running down the middle of some large assets, which will will cause a mirror effect with a cubemap and i assume look weird. However if I use real time reflections, does that depend on UVs? ie will the mirroring will be obvious with reflections? or if you have stretched uvs, will the reflections then be stretched?
One quick example, i have a modular roof piece, thats split down the middle and mirrored either side, do you guys think this is a bad idea as the cube maps/SSR will obviously look mirrored?
It could be a silly question but i thought i better ask before i uv/bake this entire scene only to find that i did it all wrong.
Let me know if i didnt make sense.
Thanks everyone.
Replies
oh and i am right in saying cubemaps work in conjuction with ssr?
however if i dont mirror some of these objects, they will need a ridiculous texture size to be consistent and i cant put a seam anywhere else. and the thing is, either side im happy to have obvious mirroring of diffuse/spec as it will be really subtle
Other effects, like the cautistics in Cry Engine, need special UV consideration.