Hi everyone ! So happy to post on PolyCount for the first time ( I should have done this years ago xD )
This is the first big solo environment I do in UE4. It was supposed to be a Sonic Adventure 2 City Escape fanart environment but it ended up being just a more personal project for now. Built in Maya, textured in Substance Painter (Yes, did my tiling materials in Painter too ^^' ) and rendered in Unreal Engine. Was experimenting with a lot of things here (Texture Atlasing, Trim Sheets, modular assets).
It's still a work in progress and I feel that there is definitely room for improvement ! This is a first draft and I really want to improve this scene. I want this environment to stay colorful that way, but increase the realism of the overall scene (which means pushing forward the quality of the materials / assets first of all)
I'm a bit stuck right now. Feedbacks and pieces of advice are truly appreciated ! Thanks guys