Hi. I am working on a scene based on concept art by Ismail Inceoglu
https://www.artstation.com/artwork/K2Ke9The goal is to create an environment for a 3rd person game. Similar to Uncharted series.
I have my basic Blockout done and now I am working on assets and lighting. (All artificial light are just a place holder)
I would really appreciate your thoughts about the lighting, composition, mood.. pretty much everything
As my main inspiration (besides the concept) I am using Uncharted The lost legacy. I am trying to create a mood similar to those images below
Some technical things
I am using fully dynamic lighting
All main building are modular with an tileable textures
I have created 8 metal pieces with 3 different textures variants. From them I have created all shops, small building and sime details on the main buildings
Replies
The torn cloth in the reference image, along with the smoke effects, are what I think will really sell the scene once you get to them.
So have remade the right side and created larger cities around the main area. And I think it helped a bit..
Right now I will focus on mid and small props to fill the shops.
https://www.artstation.com/artwork/VdQl2X
[url]https://www.youtube.com/watch?v=gDZUbW1OWB0[url]
I hade some problems with the fog sheets (p_mist_lit_still) form epic.. they were working great in the editor but now in the cinematic. The problem was in LODs you need to change setting to "Direct Set"
Also, the camera exposure was different from the editor. I hade it set to a specific amount but again, in cinematic it wasn't working. I hade to go to the Post process volume and set it in Lens/exposure and exposure compensation.
If you have any question or critique please go ahead
Shirk : Thank you! Also a good Idea. It would really helped to sell the scene from a players perspective