Hello,
This is my first post here, actually my works have promoted here,thanks to my teacher Jamin Shoulet (Metric Meditation is his user name) who teaches me amazing things like critical thinking, painting and working in modular fashion.
I have done this project for a class assignment and I have only allowed to use diffuse map. I have designed a weapon and highly inspired from Blizzard. I have tried to design a sword that fits the style
. It took almost two day to me to model and paint the sword. At the link below there are two other weapons, however the first one 'Sword of Vengeance' that I have made for Jamin's class. So I am making this post only for that sword.
I am still learning and I know I have to learn much better. So any critique would be appreciated. Thanks.
https://www.behance.net/gallery/Weapons/14265883
Replies
I did not make any high poly sculpt for this one. It has only diffuse map. We are not allowed to use normal maps for this class.
Thank you very much I appreciate it.
I think you can zoom out a bit and try make the sword read from a far away view, get some gradients in there from top to bottom. tone down some of your details. Another thing is enlarging your details, like a lot, they don't usually do a lot of micro detail. If you have scratch on a sword, make it twice as big.
anyways, hope that helps, good luck!
(That is just thinking realistically /&/ technically though)
Otherwise it looks great besides the comments mention about the contrast, you got the details going for you.
That's what I thought as well. What stands out to me the most is the brightness of the highlights, they're all almost white, which gives it a look of being covered in lightning. If you tone down those highlights and make sure they retain the color of the original surface I think it'll look a lot less busy, and the cracks will read as cracks.
made a quick paintover, hope you dont mind. Its not that good, but I hope its of some use.
https://www.behance.net/gallery/Weapons/14265883