Well, I got into the iAnimate game division. I start in May. I wanted to get a head start, so I started to practice. Got some good reference for a kick, kick, flip combo. This is my key pose block out. Rough timing still. I'll do a proper timing pass later. [vv]39808916[/vv] Quicktime file for scrubbing…
I have been pretty out of practice with ZBrush, and never touched polypaint before, so I decided to do a stylized ship concept that I had in the back of my mind for awhile. Right now I'm working on the rear of the ship and probably going to take the rudder into Zbrush next, but I'm thinking I might revisit the door in the…
Hello, I could use some practice and portfolio stuff so I decided to come up with something quick tonight. I'm going to aim for a simple hand-painted style for now while keeping things as low-poly as I can. I plan to add a space ship in the centre of off to the side a bit, with some misc. objects in the scene, and perhaps…
i am creating a warrior priest fantasy character for a school project the plan is to design a human character and a creature scene in 3d that that would be showcased as a clay render turntable but i will use the human character as an opportunity to learn pipeline for character creation and practice my anatomy overall i may…
Hey guys, longtime lurker on Polycount. A little nervous to post - so many super skilled people on here. Thought I'd share my progress so far on a portfolio piece I've been working on. Heading into the final stages of the highpoly I think. Just sculpting the cloth now. Need to practice my cloth sculpting bad! Really need…
Hi guys, looking for some advice on a murloc model I'm working on. Mostly making it for the sake of some topo and texture painting practice. So while I'll definitely take on board any sculpt crits I probably wont bother changing it at this point unless it's making the retopo difficult/wrong. So here's my sculpt: and this…
Hello I'm new to substance and working on a prop for practice I ran into an issue with my first bake attempts. A few issues I need to work out but the main one being some odd choppiness around all the edges, only thread I found online said "2.5 has bake errors" which isn't helpful xD my version is 2.4.1, is there a…
During my job hunt I got the feedback that I should have more environment art in my portfolio, so I put this together quickly over the weekend. It served not only as a quick lil portfolio piece but also as a good practice for modular design and speed modeling. Everything was done with 19 modular pieces, using a single set…
Based on a lovely concept by Jourdan Tuffan. Working on creating the character and its accompanying assets, as well as the environment in time was a challenge, but I am happy with the end result I was able to achieve in the time that I had. It was also great practice in organic character sculpting. Modelled in Maya and…
I've just got back into 3D modelling after a year or so and I've made this to practice my sculpting. I wanted to purposely keep the texturing pretty flat and use mostly gradients rather than details. I'd love some advice on how I could improve this, especially the metal, as I think it looks a little too rounded/soft, as…