i am creating a warrior priest fantasy character for a school project the plan is to design a human character and a creature scene in 3d that that would be showcased as a clay render turntable but i will use the human character as an opportunity to learn pipeline for character creation and practice my anatomy overall i may to produce a high quality character as that of a aaa game... lol bare with me as i am still an amateur artist :poly121::poly121::poly121:
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thanks ill take that into consideration
here is where im currently at creating this character what do you guys and girls think
lol i know the hands still need alot of work i will probably sort that out today lol
he collects and stores the creatures he hunts for in the urn he carrys around
I'm asking these design questions because right now, there's not much in the concept that's telling me anything past mystic of some sort with armor. I know you're not that good at concept, but these are questions to still consider to preopel your character from "meh" to "OHHH SNAP."
"this guy is definetly a bounty hunter"
I used to tell some kids i subbed for. "I shouldnt have to ask what makes this character (insert word here). I should see it".
It worked sometimes, but yeah I think thats what panda means.
the idea was that he has tattooed scriptures on he left forearm which he recites after slaying a beast then the urn emitts smoke which engulfs the creatures and pulls it into the urn
do u think its working?
i guess i hadnt really thought about it to be honest wit you
While it is true character development happens many times through non-viual means, you're limited when all you're showing is an image with no audio or animation necessarily.
This is why we have to focus on things like silhouettes, or why certain props exist on a character. This makes things like tattoos, weapons, clothing choice, scars ever more important. Because if there's a REASON for their existence, it adds clear visual communication for who this character is. And for most humans, we make judgment calls based on appearences.
It's my hope that this approach gets applied to this character. I might even go so far as to say you may be overcomplicating things by putting essentially three job roles into one person.
He stuffs the essence of the demon into the earn thats why theres endless smoke comming out of it