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Murloc

Boozebeard
polycounter lvl 11
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Boozebeard polycounter lvl 11
Hi guys, looking for some advice on a murloc model I'm working on. Mostly making it for the sake of some topo and texture painting practice. So while I'll definitely take on board any sculpt crits I probably wont bother changing it at this point unless it's making the retopo difficult/wrong.

So here's my sculpt:
BGRFkWI.png

and this is my low poly so far, which I'm sure is far from optimal:
IuLMo4e.png
BAXbpPM.png
JvhVYI4.png

Thanks.
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