Hi guys, looking for some advice on a murloc model I'm working on. Mostly making it for the sake of some topo and texture painting practice. So while I'll definitely take on board any sculpt crits I probably wont bother changing it at this point unless it's making the retopo difficult/wrong.
So here's my sculpt:
and this is my low poly so far, which I'm sure is far from optimal:
Thanks.