I've just got back into 3D modelling after a year or so and I've made this to practice my sculpting.
I wanted to purposely keep the texturing pretty flat and use mostly gradients rather than details.
I'd love some advice on how I could improve this, especially the metal, as I think it looks
a little too rounded/soft, as I've not had much experience in sculpting stylized metal.
Cheers in advance!
![Image: https://us.v-cdn.net/5021068/uploads/editor/51/y6u1row89kw1.jpg](https://us.v-cdn.net/5021068/uploads/editor/51/y6u1row89kw1.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/fq/hc47wrgokyke.png](https://us.v-cdn.net/5021068/uploads/editor/fq/hc47wrgokyke.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/d9/amel5q731eve.png](https://us.v-cdn.net/5021068/uploads/editor/d9/amel5q731eve.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/hs/g9dvyeu2e2zk.png](https://us.v-cdn.net/5021068/uploads/editor/hs/g9dvyeu2e2zk.png)
Replies
and dont add details everywhere, also try to have some bigger shapes that are "clean" so the eye can rest a bit.
Definitely some details there I hadn't thought about, especially the section where the wood intersects with the metal. And I think I will try and add a bit more detail to the textures, even if I was going for a flat look, I think there's a lot of room to add some depth with it.
cheers!