Hey everyone, I'm having an issue with Substance Painter in trying to bake in the software. I only seem to get pure black maps. I'm making sure the naming conventions are identical and that the high and low are properly overlapping. I've even tested it in Marmoset to make sure they weren't messing up on export from Max,…
Hello Guys I'am working on 2k view port resolution, when i export my textures at 4k ... substance just crash (quit)... note i did the TDR... i tried different GPU driver .. . Log File attached thanks in advance.…
Hi. I have a low poly model in an .obj file composed by different pieces (not a single mesh). But I have problems baking the normal map of the cilindrical shapes: I have read this can be solved using cages. The problem is... can I import many cages in Substance Painter for every element with this problem? Or should I make…
Hey guys just trying to figure out what's going on with this model. Its just a chest. I was first having problems with the normal and AO baking like it was not aliened correctly but now substance painter is saying it's failing to load the high poly when I try to bake. If anyone has some free time I've provided a link to…
Hi, I am about to need to create some metal textures for buildings, and in particular tin buildings. I think I am going to start off in Quixel NDO and add normal details to a blank tile, then move that into Substance Painter to add my metal textures to and make it look like the building I need it to, then I think move it…
Real quick, I want to know how to do something simple that most users already know how to do so this won't take long. how do I connect multiple outputs from one node to the inputs of another node. I did it before but I forgot. You must hold down a hotkey or something while left clicking and dragging, but everything I tried…
I'm pretty new to substance painter. I've made just a simple dagger and I've separated the parts into individual materials for the handle, blade, etc. When I take it into SP and go to bake the handle for example the maps all somehow come out flipped vertically. This actually darkens the mesh itself as well (its the AO map…
You'll probably have to make one. The second link goes to the Shader API which has sample shaders and Alpha components you can add. Shader editing can seem daunting at first (it was for me) but it's really pretty easy once you dive in. And it's really cool, opens up a ton of possibilities!…
MOST RECENT Just a place to post some of my doodles, and maybe get some feedback! Here's one that I am currently working on, I'll show you some progress shots. These are some references I have been using for some rough ideas. Here was my first attempt. I was inspired by the Naughty Dog substance talks and set out to make a…
Hey folks. I am trying to create a substance which would take a simple tile grid and add dust spots and stains to it in a convincing manner. This is for a set of glass building facade textures, here are two quick references from the web just so you know exactly what I mean. My current way of doing it is by using flood fill…