Hi. I have a low poly model in an .obj file composed by different pieces (not a single mesh). But I have problems baking the normal map of the cilindrical shapes:
I have read this can be solved using cages. The problem is... can I import many cages in Substance Painter for every element with this problem? Or should I make a make a cage that covers all the elements? If that's the case... should I attach all the pieces into a single object to make a single cage for all the pieces or should I make a cage for every piece and combine them if there is a way to do that?
Thanks in advance.