I'm pretty new to substance painter. I've made just a simple dagger and I've separated the parts into individual materials for the handle, blade, etc. When I take it into SP and go to bake the handle for example the maps all somehow come out flipped vertically. This actually darkens the mesh itself as well (its the AO map that does this part). Been searching for an answer for hours and haven't seen anything addressing this particular problem. Is there any way to control how the maps will be orientated or change it after its done?
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Designer 5.6.1. Been baking in Designer for over a year now..
You can export it from the help menu of the application you are using.
Can you describe the exact problem in the bakes and let us know the source of the objs/fbxs