Hi,
I am about to need to create some metal textures for buildings, and in particular tin buildings. I think I am going to start off in Quixel NDO and add normal details to a blank tile, then move that into Substance Painter to add my metal textures to and make it look like the building I need it to, then I think move it into B2M, but I am not sure how I would do this exactly.
I think B2M would make the extra maps, is this correct? And I think I can then tile it somehow accordingly so that the edges tile well, how is this done?
Thanks!
Replies
Export a plane with tiling UVs and paint on it in Painter.
Im struggling to see the need for b2m here (or ndo for that matter)
@zachagreg Yeah that was the idea, but I noticed that B2M likes to mess up my normal details when it comes to something more of like a brick wall, it kind of manipulates the edges so that it looks off.
I am not sure if this way is better, but I was going to try to take a photo of a wall of a building, manipulate the image in PS, take it into B2M or just NDO and get the normal details from the picture, would this be better than hand creating them? And yes I am just going to use it for one building.