Hello there- coming back at you with another question. I'm working on this character and have a REALLY hard time wrapping my head around how many separate meshes I want on the model? For example, I want to separate the belt and center-piece from the chest and the arms from the chest. Is it wrong to do so and cause issues…
hey yinz, long time member, first time thread-creater. i am building a level in UDK almost purely out of static meshes. i have set up my meshes to have light mapping on the second uv channel and they accept shadows from bsp just as one would expect. the problem is that i can't seem to get shadows to be cast from one static…
Hi all, I was wondering if it's possible to use the Sculpt Geo Tool in Maya to snap the vertices of a mesh to the live mesh? The result would be something like Max's Conform brush I guess. Ideally I need a way to snap all vertices in a fast way to the live mesh. Right now however, the problem is that whenever I…
Couple of ways. If it's a single mesh bound to the skeleton, you should be able to hit the little + beside the mesh in the item list, then select and delete the normalization folder there. All the normalization folders should be listed in the deformers list, too (should be in the Setup tab on the right). You can select and…
Hi I am new to the forums and am trying to streamline and improve upon how I create characters. So I am working on creating base meshes for a realistically proportioned human characters. I created this base mesh of a head and wanted to ask what others think of the edge loops and general poly spacing. I know I still need to…
Hi, first of all , I do not want to transfer details to a extremely lowpoly mesh... (because I do not to finish my model... I just want to transfer details to another mesh just to reduce the amount of polygons and continue sculpting) . For continue Scultping.... I am on subdivision number 6 , near 40 millions of poligons.…
hey yinz. so i'm trying to spawn meshes through a particle effect. i set up a basic effect (the default sprite, you know) and i right click and go to Type Data>New Mesh Data. from there i add a static mesh to that module but nothing shows up in the preview or the game even after saving the package and rebuilding all. (of…
Haha, Shrike. You're not an ass :) In fact, a lot of people agree with you. Our look is the brainchild of Khang Le, our creative director. Khang really wanted a unique and fresh look for our mechs and machinery. The idea is that the tech was scraped together with whatever they had lying around. It's supposed to be junky…
Hello! I'm new here so sorry if i make mistakes. Before going to substance i go back to maya to transfert my low poly (made on zbrush but waaaay divided so maya can stand it) mesh's uv to my high poly mesh (made on zbrush but just decimated so the details are still here) and export them both as a 3d object (fbx for the…
EDIT: Found my own work around. doesn't matter now. Hey all, Im very new to modeling and udk work etc so im having a few issues. I had a look around and saw some similar threads to this but they didn't seem to answer my particular predicament. Basically Im creating a wall out of planes, with holes cut in for a window mesh…