Hello there- coming back at you with another question.
I'm working on this character and have a REALLY hard time wrapping my head around how many separate meshes I want on the model? For example, I want to separate the belt and center-piece from the chest and the arms from the chest. Is it wrong to do so and cause issues with deformation? Or should I just unify as many meshes as possible. I just have an easier head wrapping my head around the topology if it's in separate meshes.
Not sure how to proceed... thank you!
Replies
Some areas that may be suitable for separated meshes would be the overlap of the fur around the boots and pants. Tying that geometry together would likely be annoying, and make unwrapping more difficult. As the only bending that can happen is above and below that spot, deformation shouldn't be an issue.
The belt in the middle of the torso may be a little more troublesome to rig if it was separate, but not impossible. I don't think there is a right or wrong answer. Might depend on the animations you use as well. But, there probably isn't a strong reason to separate it. So long as your topology is clean and logical, unwrapping is simple enough whether its connected or not. All the leather straps wrapped around the arms and legs I would hope are connected to the rest of the mesh.
Thanks as always man- you've been helping me out a lot these past couple months. Cheers