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Head Base Mesh Help

Hi I am new to the forums and am trying to streamline and improve upon how I create characters. So I am working on creating base meshes for a realistically proportioned human characters. I created this base mesh of a head and wanted to ask what others think of the edge loops and general poly spacing. I know I still need to work on smoothing out the lines and the eyes are there just for making sure the eyelids were not to improper.

I plan to eventually uv and create a base mesh for both a male and female body as well. I may also create variations of those meshes just to give better starting points based on different body types.

So I wanted to ask others from this forum to help give me some constructive criticism. 

Roughly 3700 tris including inside of nostrils, mouth and eyes. Has three triangles, one in each ear, one in each nostril, and 2 in the inside of the mouth.

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