Hi I am new to the forums and am trying to streamline and improve upon how I create characters. So I am working on creating base meshes for a realistically proportioned human characters. I created this base mesh of a head and wanted to ask what others think of the edge loops and general poly spacing. I know I still need to work on smoothing out the lines and the eyes are there just for making sure the eyelids were not to improper.
I plan to eventually uv and create a base mesh for both a male and female body as well. I may also create variations of those meshes just to give better starting points based on different body types.
So I wanted to ask others from this forum to help give me some constructive criticism.
Roughly 3700 tris including inside of nostrils, mouth and eyes. Has three triangles, one in each ear, one in each nostril, and 2 in the inside of the mouth.
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Also the ear topology could use some tweaking, not sure how anatomically correct you are going for.. but here is some good reference if you are interested. Welcome to polycount, cheers (:
Regarding the Adams Apple, I maybe wouldnt make it as detailed. Here's the topology flow I use.
Sorry for the confusion