hey yinz,
long time member, first time thread-creater.
i am building a level in UDK almost purely out of static meshes. i have set up my meshes to have light mapping on the second uv channel and they accept shadows from bsp just as one would expect. the problem is that i can't seem to get shadows to be cast from one static mesh onto another. for that matter, i would also like self shadowing per object as well. is there some simple step i am missing?
in the attached image you can see that the bsp block right next to my beam IS casting a shadow while the static mesh beam is not. this render is taken from the viewport after building all, but it looks the same when i "run from here".
any help is certainly appreciated!
Replies
Also make sure the static mesh has its cast shadows option on.
Self shadowing appears to be always on if any shadow casting is on. You can toggle self shadow only, but there does not appear to be a toggle for no self shadow per object.