Hi all, I was wondering if it's possible to use the Sculpt Geo Tool in Maya to snap the vertices of a mesh to the live mesh? The result would be something like Max's Conform brush I guess.
Ideally I need a way to snap all vertices in a fast way to the live mesh. Right now however, the problem is that whenever I push/pull/smooth with the brush, it's not snapping to the live mesh.
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I share your pain, I've had to do this kind of stuff during production quite a few times, when possible I usually try to do it in a dedicated retopo software instead (3D-Coat or Topogun or something).
Still good that Maya 2016 has some good new tools for this kind of stuff.