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High poly mesh isn't baking

Hello! I'm new here so sorry if i make mistakes.
Before going to substance i go back to maya to transfert my low poly (made on zbrush but waaaay divided so maya can stand it) mesh's uv to my high poly mesh (made on zbrush but just decimated so the details are still here) and export them both as a 3d object (fbx for the high poly and obj for the low but substance seems to name them both as 3d object).
Then in substance painter my high poly mesh  isn't baking on my low poly mesh. There's supposed to be cracks and yet nothing appears it's the first time it does this. 
 I'm putting screenshots if someone has an idea of what's going on that would be really helpful! 
Thanks in advance!

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