Hi guys, I knew if I posted here I'd get a good reply so here goes.. I was wondering if there was a way to Export my maps and have (for example) AO, Roughness and metalness go into one textures RGB channels and I could call that texture "Hammer_Material" or something similar? This is common obviously and I typically do it…
Not sure what the terminology is in Blender 2.8, but can I somehow lock the custom normal (created by Auto Smooth or Edge Split), and maintain it on mesh separate? For example, say I have a pipe shape (before mesh split): (after mesh split) the normal inevitably changes: What I am trying to do: split the mesh, but maintain…
So we know PBR material use IBL to create lighting and environment reflection. But all the examples I know don't involve using translucent cube maps. Except for Maya's Stingray PBS. Do anyone have an idea on why? See below screenshots comparing default diffuse irradiance map with one I created from HDR image. (Maya also…
Hi, I am working on candy corn material for Halloween :) I have some problems with overlapping pieces. For now, I've created 2 patterns, blended them together with max lighten to put one of the patterns on top. It looks all right. But when I plug this node into normal with high intensity, intersections get visible. How is…
Now I have this visual issue regarding hair on my character model. *edited* I am using default lighting and the hair is basically planes with diffuse maps and opacity maps. The issue is the weird contour lighting that shows up mostly when viewing the hair from far. When zooming in , it seems to disappear? So that has me a…
Hello Everyone, this is Eth from the state studios , so today me and my team got the preordered version of quixel suite 2 but now there is something I don't understand, right here it says: " You will be notified the moment Quixel SUITE 2.0 is released. Your license(s) will be tied to your email address." what do they…
Hey, I have noticed that upon opening a saved project in DDO, the masks are missing from the project window. Worse still, when you left click to add a mask the suite crashes. The masks DO exist in the PS layers but are kinda useless without the ability to edit them via the project window. Secondly, 3DO does not display the…
Hello i've got a problem with the High poly normal map baking (the new feature introduced in 3.04). When I'm applying material with the normal map on high poly, the normal map is baked on the whole model. In my case I've applyed material with normal map on the blue pannel (yellow and blue parts are high poly) But when…
Thanks for the additional information kurylo3d. It seems the problem isn't that it is 1 mesh, but that it has 2 material groups: polySurface22 and TurtleDefaultBakeLayer. Removing one of them should solve the issue. If you want we can troubleshoot this in your other thread to avoid double posting:…
Hello, I'm having a bit of a trouble, when I try to use one of the masks for edge wear in 2.0, there are some issues on rounded objects, that were never there in 1.8. Here's what I'm talking about: I can't find a good preset that gives me straight edge wear (straight running along the low poly edges)...and I can't pinpoint…