Now I have this visual issue regarding hair on my character model.
*edited*
I am using default lighting and the hair is basically planes with diffuse maps and opacity maps.
The issue is the weird contour lighting that shows up mostly when viewing the hair from far.
When zooming in , it seems to disappear?
So that has me a bit stumped, I made pretty sure the UV maps were filled in correctly to not have weird lines on the outside.
Anyone know what causes this or experience something similar?
You can reach me at pete.lazarov@gmail.com
Much thanks.
Replies
Best way to get responses is to embed your work here on Polycount. Don't make us click a dodgy link to see your stuff, that stops lots of people right away, it's a gate. We're on a site where art is embedded all the time. It's the expectation. We've clicked on your thread, expecting to see your artwork, but now we have to click another link.
Secondly, don't ask us to email replies. That's lazy as fuck, annoying as hell, and it's just another gate preventing you from getting answers. This is a forum, where we share solutions and critiques, learning from each other. Walling it off in private is antithetical.
Thankfully, your profile has a Notifications section, where you can set it to email you automatically whenever someone replies. It's a no-brainer!
Good luck, and let us know how it goes.
http://wiki.polycount.com/wiki/Edge_padding
Faster replies than CGsociety, definitely a plus!
Sorry bout being shorthanded, I haven't been on a forum in ages.
ehhh embedding huh.... I'll pretend I know what that entails : (
So uhh for the textures I have separate strands(or bangs if you want) of hair
And they're all done pretty much the same way:
Also attached the ps file.
(sorry if I did anything wrong).
I will get on that right away !
I could cry lol
Thanks alot. I actually learned this stuff before but its so mundane it went right over.